Increasing violence is early violence in children
Not only American children are becoming increasingly aggressive due to agitated gaming. That is the conclusion of a recent study at a seminar invested by Iowa State University's Center for Violence Research. The workshop pointed out the formidable influence of video games, so aggressiveness in children during the period of 3-6 months in Japan as well as in the US.
ISU's famous psychology professor Craig Anderson - director of the Center for Violence Research - presented the results of the study in the Children's magazine article published in November, this is a prestigious newspaper of the Institute of Lack. Children in the United States.
This paper incorporates an ISU study of 364 American children aged 9-12 with 2 other studies of 1200 children aged 12-18 in Japan. The results show that the explosion of violent games is the cause of violence and aggression in children.
'Basically we have discovered many more from the three studies, playing many violent games in the early years of school will make children more aggressive during the school years, this result is measured and tested. the following years and compare with the level of initial violence of children. ' Anderson, the new president of the International Society of Sociological Studies on Violence (IRSA), said.
Associate Professor of Psychology Douglas Gentile, deputy director of the center, and Akira Sakamoto - associate professor of psychology at Ochanomizu University and a researcher on violent games from Japan have collaborated with the professor. Anderson and some other Japanese researchers in this study.
Research on gaming habits and violence in children
Researchers assessed the impact of gaming habits and violence on children in the first and last stages of the same school year.
'Studies have slightly changed the time between period 1 and period 2 (the stage of using games and the outward behavior phase),' Anderson concludes. 'The shortest period must be at least It takes 3 months and the longest takes 6 months, the above experiment shows a marked increase in violence in children who have a habit of playing violent games'.
ISU psychologists Douglas Gentile (left) and Craig Anderson (right) are two authors of scientific research published in this month's Children's Magazine about the impact of violent games. (Photo: Bob Elbert)
Anderson began collaborating with Japanese researchers on the study a few years ago when he visited Japan at the invitation at the International Conference on Agitation and Gambling. He said Japan's cultural differences made Japan more attractive when compared to the United States.
'Cultural differences and violence rates are also much lower than those in the US, Disputes over the game industry — our research on the effects of violent games must be wrong because children in Japan still play many violent games but the rate of violence in children is very low. ' Professor Anderson compares.
'By collecting documents from Japan, we can directly test hypotheses and ask ourselves: Is it the case that all Japanese children are not affected by violent games? And of course our answer is: No. They are also more or less affected by the way American children suffer. '
'It is very important to realize that violent games do not create gunmen in schools but they create training opportunities to be more cautious with opponents, to practice retaliation attacks. and consider violence as an acceptable way. In fact, that means that once they bump into each other in the hallway, the kids will take it as a vengeance and move on to fight. Violent games not only create aggression in children but it is only part of this problem in both the US and Japan. ' According to the results of the study.
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