Virtual reality technology harms health
Research by scientists also shows that women are more prone to dizziness when using virtual reality technology than men.
Virtual reality technology is a relatively new concept, only appeared in the 90s back here.Virtual Reality (Virtual Reality, VR for short) is a term that describes a simulated environment with computers or other specialized devices.
Most virtual reality environments are mostly images displayed on a computer screen or through a three-dimensional viewfinder, but some simulations also have other senses like sound or touch.
With this virtual reality technology, images on computers or specialized devices will be described in the same way as the real thing. Not only that, these simulated images can also interact directly with users' signals with actions, words with time happening completely matched in real time.
Many players are dizzy and dizzy after playing virtual reality games.(Image source: sciencenew).
Many scientists believe that 2017 will continue to be the year when virtual reality technology continues to boom. Many devices that support users with virtual reality such as glasses and headsets have landed on the market and reach millions of people. However, when people become more immersed in virtual reality environment, there are more and more worrying reports about the impact of this technology on the health of users.
Scientists have initially asserted that these virtual reality glasses could actually cause a kind of nausea that is called virtual reality. Smart glass manufacturers and software developers have struggled to fight it. But many users are still constantly infected. This is a major obstacle to the widespread adoption of future virtual reality technology.
Kay Stanney, a virtual reality technology engineer at Design Interactive in Orlando (USA), said: "There are many people who can't stand virtual reality technology."
About 25-40% of users of virtual reality technology suffer from vertigo. In particular, women are more vulnerable than men.
Dizziness when you use virtual reality technology has the same symptoms as when you have motion sickness. The reason is that the conflict between two or more senses helps you balance . For example, when you stand in the deck of a ship, your eyes will see a fixed room. However, your vestibular system senses the movement of the ship as it glides through the waves. Different sensory channels sent to the central nervous system are inconsistent conclusions. This is believed to be the main cause of motion sickness.
About 25-40% of users of virtual reality technology suffer from vertigo.
In a virtual reality environment, the conflict between sensory channels is similar and causes dizziness. The sensing signals are reversed: your eyes see that you are moving in the virtual world, but your vestibular system finds that you really don't move.
Research by scientists also shows that women are more prone to dizziness when using virtual reality technology than men. Scientists have measured the impact of virtual reality games on 72 volunteer students. Only 2 men felt dizzy while up to 6 women had to stop the game early due to being too stunned.
According to scientists, abuse of virtual reality glasses for a long time can cause vestibular gland disorders , losing the ability to distinguish between the real world and the virtual world. Since then, many problems of other dangerous mental disorders have arisen.
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