'Design' ... love for the game
You can find everything in modern video games, except the taste of love. And veteran game expert Peter Molyneux wants to change this.
His intention is to be romantic in the latest game "Fable 2". "Players will experience what they have never experienced before," Peter stated. In Fable 2, players will get married and witness their (virtual) children grow up over time.
For many game developers, "inserting" emotions into the game, with enough rage, is always a high goal to aim for. "We want to approach in a different direction, we will exploit love," Peter shrugged.
Source: BBC So far, Fable 1 has achieved quite impressive success, when it sold more than 3 million copies. Therefore, when preparing "post-part", Peter's development team had to enumerate a long list of new features they wanted to add to their darling.
Fable 2's virtual world will be 1 to 30 times bigger than Fable, with more weapons, monsters and spectacle - but Peter insists that is not enough. " We want to create truly" unforgettable "moments, moments that gamers have to say" Wow " .
"Wow" moments
" Everyone sat down and discussed what is the most important thing in the game. We can create excitement, suspense, anxiety and even happy contentment. Is there an emotional side? Any feeling we haven't touched or not? "
And then an idea arises: We will build a family network for the main characters. " We want players to feel loved and loved. They can even do" sex "and have children. The baby will grow up and will have a very similar look ."
To encourage affection, Fable 2 will give players a small puppy to be a companion in adventures. " We want to create real feelings, make you forget that you're playing a game. Rather, you're really living in that world ."
Small puppy is also a central "feature" of the game: It will show directions, remind players, even fight with the owner.
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