Use VR technology to train surgical skills in place of dead bodies
The number of dead corpses is scarce, making it difficult for the doctors to provide surgical training. That's why, the medical community and scientists are considering adopting VR technology to practice surgery.
Donated corpses for medicine are not always available. Meanwhile, the medical community is in desperate need of them to serve human body training and anatomy.
VR technology will help effectively in training students or anatomical experts.
Faced with this urgent issue, scientists have proposed using a technology solution including VR applications in human anatomy.
Montpellier Medical University, France, Artec 3D and IMA Solutions have jointly worked on a special project. The parties want to use the latest 3D scanning technology and virtual reality technology to create corpses in virtual environments.
These corpses will be helpful in training students or anatomical specialists without necessarily being exposed to corpses. Currently, the team is planning to develop VR applications and will release later this year.
According to Digital Trends, two surgeons from the anatomical laboratory of Montpellier University of Medicine, including Dr. Guillaume Captier and Mohamed Akkari, came up with the idea of creating a VR application to help medical students can practice dissecting organs in a virtual environment before experimenting on a human body.
The corpses in the application are 3D scans from the body of a real person provided by the Artec Space Spider 3D scanner.
including practice mode and also a test mode for professors. In practice mode, the user can select a part for surgery. Of course students will be provided with full knowledge and surgical instructions. In test mode, students will need to answer questions and demonstrate the level of surgery. When a student passes the practice regime, he or she will have the capacity and experience to operate on a human body.
The corpses in the application are 3D scans from the body of a real person provided by the Artec Space Spider 3D scanner. According to Andrei Vakulenko, sales manager at Artec 3D, the scanning process will require very fast execution because the body changes occur constantly. Above all, the images displayed in VR applications must be consistent, so they cannot be patched.
Currently VR applications are still being developed and improved. The researchers aspire to bring a true image and speed to refresh the 3D real-time frame. In particular, with VR applications, there must be tactile feedback tools that are good enough to provide a realistic feeling when surgery is in practice.
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