Mobile game programming is hard because there are so many models
Game developers are "struggling" with the difficult problem on handheld communication devices: small screens, slow connections, limited processors and compatibility standards for almost no models.
" Unfortunately, the mobile phone environment has been swept away by service providers ," said Michael Zyda, GamePipe Labs Director, speaking at the recent game developer conference in San Francisco. " To meet their requirements and phone manufacturers, programmers have to reconfigure a game to run on multiple platforms ."
" This is a chaotic period, just like the first day of the computer era, when each manufacturer created its own operating system and had no compatibility standards ," Zyda said.
Christy Wyatt, Motorola's vice president, said: " The biggest challenge of the gaming community is the swell of system management. If developing a game for 500 lines, the programmer must test all 500. This background if there is a small error occurred ".
The difference in buttons on the phone also makes it difficult for game writers. Traditional numeric keypads, text-type keyboards or touch screens are variations of input tools that make technicians spend a lot of time and effort to program.
" I believe the mobile industry will think of open source operating systems as Linux, " Zyda suggested. " This is the best option because it is familiar to many programmers and can run on most phone models ."
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