The system helps to move freely in the virtual world without fear of hitting walls
By fooling the users' brains so they think they're going in a straight line but actually going on a slight curve, Japanese researchers have created technology that can help users comfortably move around the world. endless virtual reality but only need less than 30 square meters in real life. Is it possible that the problem of virtual reality-free virtual gaming has been solved?
How to walk comfortably in the vast world of virtual reality without hitting the walls or obstacles in real life at your home? Certainly, when it comes to the virtual reality world, many people will have this question and before that, we often think of a device like a treadmill or similar. However, a group of Japanese scientists said they had a solution called "visual feedback in VR", allowing the creation of endless virtual paths in the "VR playground" that only needed a room. approximately 4x7 square meters.
This is the solution that allows creating endless virtual paths in the "VR playground" that requires only approximately 4x7 square meters of room.
Called "walking redirects , " the research team at the University of Tokyo said the technology would fundamentally deceive users' brains so they could think that they were going in a straight line but actually on one. Light curve by showing them the tricky image in the virtual world combined with the continuous touch of a curved "wall" . And those light curves will form a complete circle, allowing an unlimited walking space, allowing users to freely move in the virtual world without touching walls.
Takuji Narumi, one of the members of the research team, said: "This technology uses walking-changing techniques with visual feedback. This is an effective way to convert the user direction using those Because the space is the combination of visual perception and the sense of feedback between people and the visual world, this system will minimize the space needed. so people can walk indefinitely in the virtual world ".
This technology uses walking-changing techniques with visual feedback.
Narumi said that the research team has worked with several companies to develop the technology and that it could work well for "large park or museum" trials . Although this technology still requires users to touch a wall to orient and enhance efficiency, he also hopes that he will find a way to overcome this weakness completely, allowing People are comfortable moving.
Finally, he said: "We can prove the usefulness of this technology in changing the direction of people. However, when used outside of reality, these walls are the drawback of this method. We need to investigate more about the effect of "active force feedback" in order to find feedback turbulence, in this way, it will be possible to eliminate the presence of walls, allowing the creation of so the illusion of force feedback to simplify this system, make it more realistic. "
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