Must strictly enforce the limit of game play time
After sanctioning decision, 6 enterprises provided 13 online games (TCTT) of Ho Chi Minh City Department of Post and Telecommunications in mid-November 2006, November 28, 2006, representatives of these six businesses had a meeting to meet. Ministry of Post and Telematics
The key point that enterprises and leaders of the Ministry of Post and Telematics focus on is the implementation of the game time limit, in particular, the limit of reward points in games. At this meeting, representatives of businesses agreed to implement the rules of time limit and apply bonus points limits. However, with the limit of reward points, businesses recommend rewarding points as experience points for practicing with online role-playing games such as VinaGame's Martial Arts game. The time limit for applying bonus points is 3 months after the game is released commercially.
Meanwhile, according to the representative of the Ministry of Post and Telematics, the goal of the rules for playing hours in Circular 60 on managing TCTT is to limit players to play for too long. This Circular stipulates that in the first 3 hours, players are counted 100% bonus points, from the 3rd to 5th language, 50% bonus points will be counted and no bonus points will be calculated from the 6th language onwards. However, the concept of 'bonus points' of this circular is only all forms of excitement for players. Therefore, businesses must identify the excitement in the game and have a containment solution after the time calculated according to Circular 60.
On the Ministry of Post and Telematics, Deputy Minister Le Nam Thang affirmed that TCTT business enterprises must strictly comply with the provisions of Circular 60, especially the regulation of playing time limits. However, depending on the type of game, businesses can work specifically with the Department of Post and Telecommunications to determine the factors that interest players need to limit and have a commitment on the time to do this.
L.Quang
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