Network convergence of games and YouTube

Jim Greer, a 36-year-old game producer, drew nearly $ 1 million from Silicon Valley investors to fund his start-up, a business that converges between the world of power games. math with YouTube-style virtual social networks.

In June 2006, Greer, along with his 32-year-old sister Emily, founded an online game business, choosing the name of the business website www.kongregate.com and inviting game developers. and players try the original games. At the end of the trial period in late December last year, the site was open to any registered user who could play games and post their games. So far, the site has 300 games offered and chat functions with every online match.

Picture 1 of Network convergence of games and YouTube Reed Hoffman, founder of e-commerce network LinkedIn, also a former CEO of PayPal, said that having thousands of people involved in the game's development network had affected his decision to become a leader. invest in this company.

For Adobe Systems, this social gaming network is an advantage for them to experiment with as well as to collect evaluation information about the games built by their Flash technology.

Engineer Greer started practicing designing games on an Apple II computer since he was a 12-year-old boy. Before becoming the owner of Kongregate, he was the technical director of Electronic Arts operating the intellectual gaming network Pogo.com, which is familiar to 14 million middle-aged female gamers.

Currently the advertising profit from Kongregate is only 2 USD a day, however, Greer believes in its growth boom along with the increasing traffic of fans every day.

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