The theme and rules of Asian Robocon - TBD 2007
Robocon 2007 exam law is based on the legend of Ha Long Bay. Robots (symbolizing dragons) will carry cylindrical blocks (symbolizing jewels) to create large and small islands symbolizing " Ha Long " and " Bai Tu Long ". The first team completes the construction of the victorious islands (the three islands form three vertices of the V) will win the absolute " Victory Islands " victory. Each match lasts 3 minutes.
Asian Robot Innovation Contest - TBD 2007
Hanoi, Vietnam - Topic & Game rules
HA LONG DISCOVER
Introduce:
The legend of Ha Long Bay said: Once upon a time, when the Vietnamese people founded the country, they were attacked by foreign invaders. The Jade Emperor sent Dragon Mother to bring a herd of Baby Dragons down to the world to help the Vietnamese fight the enemy. The enemy boat from the sea rushed ashore, just as the Dragon herd came to the world. The Dragon immediately spewed out countless pearls and quickly turned into thousands of stone islands on the sea, like a strong wall, suddenly blocking the advance of the enemy boat.
After the invasion, Mother Dragon and Dragon Child did not return to heaven but stayed in the lower world where the battle took place. The position of Mother Dragon descended is Ha Long and the Dragon Dragon descended to Bai Tu Long
Ha Long is attracted by the majestic beauty that the mysteries of the sea, the cave, and the wonder created by the wonder that are nowhere to be obtained. That beauty not only brings pride for Ha Long people but also for all Vietnamese people in general, especially when Ha Long was recognized twice by UNESCO as a World Natural Heritage. Ha Long is one of Vietnam's ideal destinations.
Robocon 2007 exam law is based on the legend of Ha Long Bay. Robots (symbolizing dragons) will carry cylindrical blocks (symbolizing jewels) to create large and small islands symbolizing "Ha Long" and "Bai Tu Long". The first team completes the construction of the victorious islands (the three islands form three vertices of the V) will win the absolute "Victory Islands" victory . Each match lasts 3 minutes.
OVERVIEW OF THE LAW:
The red team (Red) and the blue team (Green) will control the Manual Robot (symbolizing the mother dragon) and the Automatic Robot (symbolizing the dragon) to place the pearls on the islands. The team that can put the pearl on the top of the island will capture the island.
The first team to complete the construction of the islands forming the top 3 of the V in the middle of the game field is considered the winning team VICTORY ISLANDS and the winning team. In case no team wins VICTORY ISLANDS, the team that gets more points wins.
Each match lasts 3 minutes.
1. MEMBERS OF THE TEAM
1.1 Each team has 4 members (3 students and one instructor) in the same school. However, only 3 students are allowed to enter the game field.
1.2 Members must be students of professional universities, colleges, or high schools during the international competition. Exceptions are students of universities or colleges participating in national competitions who have won the award before graduation, are still allowed to participate in international competitions.
1.3 University graduates are not allowed to attend.
2. THE FACILITY
Ø The game field is a square area of 14000 mm x 14000 mm, surrounded by a wooden fence 100 mm high, 30 mm thick.
Ø The surface of the game field is made of 20 mm thick plywood, unpolished.
Ø The field consists of a manual control zone and an automatic robot zone.
2.1. Manual robot area
The manual-controlled robot zone surrounds the automatic zone, which is painted light blue (Blue).
There are two start zones for Manual Robot and two Pearl Storage in this area.
2.1.1. Start zone for Manual Robot
The starting zone for manual control robots is square, measuring 1000 mm x 1000 mm. There are two starting zones for Manual Robot. The starting zone for the red team (Red) is painted in red, the departure zone for the green (Green) team is painted blue.
2.1.2. Pearl storage
Pearl storage for each team is placed in the corner of the yard. Before the game starts, each warehouse has 15 jewels. (See the picture for details).
2.2. Automatic robot zone
The auto zone in the middle of the game field, the regular cross, painted blue (Blue). The automatic zone is surrounded by a 100 mm high wooden wall over the floor, 30 mm thick. (See the picture for details).
In the Automatic Zone, there are six 660 mm spaced paths forming regular hexagons and 20 radial paths. The paths are made of 30 mm white, non-glossy decan paper. (See details for drawing)
Automatic zones include areas: Automatic Robot starting zone, Ha Long area (outer region), and Bai Tu Long area (inner zone).
2.2.1. Automatic Robot Start Zone
There are two start zones for Automatic Robot, each team has a zone. The Automatic Robot starting zone is square, 1000mm x 1000mm in size, painted in red (Red) for red and green teams (Green) for the blue team.
2.2.2. Ha Long area (outer region)
Ha Long area is located at the outermost part of the automatic zone, painted in pale blue. Ha Long area has 10 cylindrical bases for placing pearls with diameter of 360 mm, 230 mm high. (See the drawing for more details)
Before the game starts, each team has 5 gems placed on the field at the position shown.
2.2.3. Bai Tu Long area (inner region):
Bai Tu Long area is located in the Ha Long area.
Bai Tu Long area is painted dark blue, there are ten (10) islands (360mm diameter, 230mm high). In the center of this region, the top V-shape is three (3) islands corresponding to each team drawn by two lines of 30mm width. (See the drawing for details).
2.3. GEM
Hollow cylindrical jewel made of hard foam, red (Red) paint for red and blue team (Green) for blue team (internal diameter 100mm, outer diameter 300mm, high 200mm, weight 300 g). (See the drawing for more details)
3. ROBOT
Teams must design and build manual and automatic robots to compete. Each team is only allowed to have 01 Manual Robot and maximum 3 Automatic Robots.
3.1. Manual robot
3.1.1 Manual control robots must be operated through a controller using a cable or remote control using infrared, visible rays or sound waves. Do not allow the use of radio remote control. The operator is not allowed to sit on a manual control robot.
3.1.2 If operating through a cable, the connection point of the cable to the robot must be at least 1m from the ground, the cable length from the manual control robot to the control box should not exceed 3000mm.
3.1.3 Manual control robots are limited by size (1000mm L x 1000mm W and 1500mm) at the starting zone when the game starts.
3.1.4 When the game starts, the shape and size of the Manual Robot may change, but the height must not exceed 2000mm. This robot is also not allowed to split during the competition.
3.1.5 Only one (1) member of the team is allowed to control the Manual Robot in the game field.
3.1.6 Team members are not allowed to touch the control robot manually since the start of the match.
3.1.7 Manual Robot is only allowed to operate in the Manual and Outer Zone.
3.1.8 Manual Robot is not allowed to invade the Inner Zone, the Automatic Robot Starting Zone and the Pearl Storage Team.
3.1.9 Manual robots are not allowed to touch their own Automatic Robots.
3.1.10 Manual Robot is not allowed to touch your team's Automatic Robot in the automatic zone.
3.1.11 Manual Robot is not allowed to prevent your team from taking the pearl in your team's Pearl Storage.
3.1.12 Manual robots are not allowed to move (directly or indirectly) your team's gems are placed in the automatic zone, except for the gems that have been placed on the island (refer to sections 4.2.2 and 5.2).
3.1.13 In the spirit of 'Fair play' referees will decide when there is a dispute about the path between two manually controlled robots.
3.2. Automatic robot
3.2.1. Automatic robots must be fully automated.
3.2.2. After the game starts, all automatic robots are started in turn. Each Automatic Robot is only started with one (1) movement.
3.2.3. After all Automatic Robots have been started, the members responsible for starting the Robot must leave the field immediately.
3.2.4. After the robot has been started, the team members are not allowed to touch that robot.
3.2.5. All Automatic Robots must fit in a space of 1000mm L x 1000mm W and 1500mm H at the starting zone before starting.
3.2.6. The Automatic Robot's shape and size may change but must not exceed 2000mm in height and 1500mm in width (calculated on the projection side and in all directions)
3.2.7. When the game starts, the Automatic Robots can be separated but the number must not exceed three (3) Robots.
3.2.8. The parts extracted from automatic robots are considered to be another automated robot, so it must act like a real automatic robot.
3.2.9. Automatic Robots that do not carry jewels are not allowed to invade the area around your team's Automatic Robot Start Zone within the first 30 seconds of the match. See the drawing for more details.
3.3. Reboot (Retry)
3.3.1. Each team is only allowed to restart the robot once in each match.
3.3.2. After the referee agrees, the team members must urgently bring the robots that need to be restarted to the starting position and restart as quickly as possible. The Automatic Robots restart must comply with Law 3.2
3.3.3. When restarting, do not replace any parts of the Robot. Breeding sources are also not allowed to be refilled or added.
3.3.4. The referee will have full discretion if the restart will affect the outcome of the match and violate the competition rules.
3.4. Feeding source
3.4.1. Farming sources are prepared by each team.
3.4.2. Power supply for robots must be less than or equal to 24VDC.
3.4.3. Sources considered dangerous or invalid will not be allowed to use.
3.5. Weight
All robots must be manually and automatically including feed sources, cables, and other parts of the robot to be weighed before the competition.
The total volume of all robots of each team in the competition must not exceed 50kg.
4. ORGANIZING THE EXAM
4.1. Competition time
4.1.1. The preparation of the robots needs to be completed within 1 minute after receiving the prepared signal.
4.1.2. The match lasts for 3 minutes.
4.1.3. However, if a team wins Victory Islands then the match is immediately ended.
4.2. Competition Rules
4.2.1. The Manual Robot can go to the Pearl Storage, take and place the gems on the islands in the Ha Long area to score points or place the gems in appropriate positions so that the team's Automatic Robot has Can take and put on the islands in Bai Tu Long (inner region) to score higher.
4.2.2. Manual control robots are not allowed to take away or dump the pearls that your team successfully placed on the islands. However, it is possible to reverse the position (on the same island) of the gems or place them on another island to score points
4.2.3. Automatic robots are allowed to take the gems that are already on the field, or provided by the Manual Robot to score higher points in the inner zone.
4.2.4. If a team's Automatic Robot or Manual Robot successfully places their team's pearl on the team's pearl that you have previously placed on the island, then the team will lose points, the team with the top pearl will be scored. The extra score depends on the location of the island on the field.
4.3. How to calculate points
4.3.1. A team scores points when successfully placing their team's pearl on the top of the island. However, points will not be counted if the gem touches the team's own robot.
4.3.2. How to calculate points
a. Outside:
- 10 islands on the first path from outside: 1 point
b. Region in:
- 5 islands on the 3rd path from outside: 2 points
- 5 islands on the 6th path from outside: 3 points
4.4. Absolute win
A team will win an absolute win when both (2) following conditions are satisfied:
4.4.1. The team placed the pearl at the top of the three islands forming the V for their team in the middle of the field (inner zone).
4.4.2. At least two (2) gems must be placed on each island, including one (1) tablet at the top and no one touching their team's Robot
4.5. Decide the winner
Determining the winner is based on the following conditions:
4.5.1. The team won the absolute victory (VICTORY ISLANDS)
4.5.2. In case no team wins the VICTORY ISLANDS, the team with the more points by adding up all the points after subtracting the points due to breaking the rules will be the winner.
4.5.3. In case both teams have the same score, the winner will be decided in the following priority order:
4.5.3.1. The team has many gems at the top of the 3 points
4.5.3.2. The team has a lot of pearls at the top of the soles 2 points
4.5.3.3. In case no team wins the match in the order of selection as above, the referee and the jury will decide the winner.
5. VIOLATIONS OF ERRORS AND MIND POINTS
5.1. The following actions will be considered illegal and 1 point will be deducted for each violation.
5.1.1 Manual control robot or operator invades the inner zone and the automatic starting zone of your team.
5.1.2 Manual control robot touches its team's automatic robot.
5.1.3 Automatic Robot does not bring the gift into the opponent's buffer zone in the first 30000 of the match (Article 3.2.9).
5.1.4 If the violations are intentionally prolonged, one point will be deducted for every five (5) seconds
5.2. The following action will be deducted 2 points for each violation:
The control robot manually picks up or defeats the opponent's pearl that has been successfully placed on the base (however, the score will not be deducted if the jewel is then placed on the base or another before the match ends).
6. RESPONSIBILITIES OF EXAMINATION
The following actions will be considered by the referees to disqualify the team:
6.1. Actions to destroy the playing field, the yard's equipment, the arrangement of gems or the opponent's robots.
6.2. Team members intentionally touch their team's robots.
6.3. Manual robots touch or block roads, attack your team's automatic robots in the automatic zone.
6.4. The Manual Robot takes or changes the position of your team's gems placed in the Automatic Zone, except for the gems that have been placed on the islands (see 4.2.2 and 5.2).
6.5. Start before having the referee's order more than once.
6.6. Three (3) points deducted due to violations of the law are provided in Article 5.1
6.7. Any behavior contrary to the spirit of fairplay
7. SAFETY
7.1. All Robots must be safely designed, without endangering the operator, the referees or the audience.
7.2. If laser beams are used, it must be weaker than second-level laser beams, and must ensure that there is no danger to the operator, the referee or the audience.
8. OTHER REGULATIONS
8.1. For cases not mentioned in the test law, the arbitrator and the organizers have the right to decide and that is the final decision in case of dispute.
8.2. Any changes to the rules of the game will be announced by the BTC update on the Website: www.vtv.org.vn/robocon, www.vtv.vn
8.3. Teams are encouraged to decorate their own robot style symbolizing the Dragon's figure.
8.4. Robots participating in the competition must be made by the students themselves.
8.5. The participating teams must be responsible for providing information about their teams to the Organizer during the process of robot manufacture if required. (Including the recording of the manufacturing process of robots to make materials for BTC).
9. PLAY LAW QUESTIONS
Questions about game rules should be sent to the email address of the BTC contest
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robocon2007@vtv.org.vn
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robocon@vtv.org.vn
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robocon@vtv.vn
10. FAQ
FAQ (Frequently Asked Questions) will be updated on the website:
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www.vtv.org.vn/robocon
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www.vtv.vn
The examination law is drafted by the Advisory Council consisting of members:
Dr. Ngo Thai Tri, Vietnam Television Station
GS. TSKH. Nguyen Thien Phuc, Hanoi University of Technology
Assoc. Dr. Le Hoai Quoc, Ho Chi Minh City University of Technology. Ho Chi Minh
Assoc. Dr. Nguyen Tang Cuong, Military Technical Academy
GS. TSKH. Phan Ky Phung, Danang Polytechnic University
And members of the Robocon Organizing Committee 2007
APPENDIX
A1. Matches
The matches are conducted as follows:
Loại Qualifying according to the tables: playing round
The top team will enter the quarterfinals.
Ø Quarter-finals: Direct type
Winning teams in each match will enter the Semi-final round
Kết Semi-finals: Direct type
Winning teams in each match will be able to enter the Finals
Ø Final Match: Direct knockout
A2. Prize:
Prizes include: First Prize, Second Prize, Third Prize (2 prizes); Technology Award, Idea Award; Style award, Good design award, Special prize of sponsor
A3. Color code of the game field
- International Robocon prepares to start in Da Nang
- Opening Robocon finals
- In 2013, Vietnam hosted the Asian robocon
- More than 180 student teams competed in Robocon 2013
- Honoring the Asia - Pacific robocon championship 2014
- Three boys won the Asia-Pacific Robocon
- The first time an eco robot appeared in the Robocon competition
- 2013 Robocon, identify 16 teams to the final round
- Dong Nai spent 1.5 billion on ABU Robocon team 2016
- Lac Hong University won Robocon 2014
- Win China, Vietnam won the Asia-Pacific Robocon
- Asia-Pacific Robocon Exam in Da Nang