Integrates Kinect technology into Kinectesia devices for the visually impaired

The research of Berdinis and Kiske began with the participation in the thematic class: Embedded Systems by Professor Rahul Mangharam, and was tasked with creating a medical device.

In early 2011, two students, Eric Berdinis and Jeff Kiske, Specialist in Computer Engineering, School of Engineering and Applied Science, University of Pennsylvania, USA, worked together to explore and analyze game equipment. Microsoft's Kinect ; and incorporate the technology into the high-tech kinetic strap. Kinecthesia (a lanyard that incorporates a video camera system, which helps users respond to their immediate environmental information through vibration orientation) for the visually impaired.

Picture 1 of Integrates Kinect technology into Kinectesia devices for the visually impaired

The study of Berdinis and Kiske began with the participation of Rahul Mangharam's embedded system, and was tasked with creating a medical device. Both students began to explore the Kinect game. the game is controlled through the use of multiple camcorders to convert the player's real-world movement into action on the screen) developed by Microsoft.

Discovering the great routing capabilities of Kinect technology can help improve the tech to make visually impaired people easier to navigate, Berdinis and Kiske begin to find a way to integrate Kinect technology into their high-tech strapping devices. Catechetics; By connecting the camcorder with a miniature computer (BeagleBoard) at the heart of the system.

The Kinecthesia High Tech Strap, selected as one of 10 outstanding student innovation projects, is at Google's "Age of Youth Initiatives" conference .

Update 11 December 2018
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