3D technology and virtual society will create Web 3.0

When the concept of Web 2.0 is still not really understandable, the idea of ​​"portrait" of the next generation global information network has appeared. Observers said that in the next 10 years, the future of the World Wide Web will shape the three-dimensional environment and the interference of virtual worlds with real life.

A decade ago, the Internet began to see a fundamental shift with the trend of Web 2.0 when forms of information such as wikis, blogs, online role-playing games . changed the notion of journalism, buying selling, banking ., opening up countless opportunities for different industries.

Web 2.0 is at a stage where small businesses appear like mushrooms and have achieved tremendous success, like 1997's Web 1.0 in the "dotcom boom". The typical embodiments of Web 2.0 today are YouTube's personal movie sharing site, MySpace exchange network, photo exchange site Flickr, Wikipedia encyclopedia . with two prominent common features that are "similar." "sharing" and "sharing".

Picture 1 of 3D technology and virtual society will create Web 3.0

Source: web3dnews

Even at the Web 1.0 stage, big companies have found that the Internet is not a toy of the technology world, but is a channel for distributing various products and services. Therefore, they actively took part in this trend and as a result almost every type of basic business today has somewhat of the presence or direction of the web.

With Web 2.0, businesses can create new customer communities, product design, sales, promote information, support each other to exploit services and overcome defects . Examples , sportswear companies such as Nike or Adidas understand that most of their added value is not in production but depends on fashion design elements. And so instead of just trying to create shoes, they give young people the tools to design and admire the products of each individual through the online environment. After that, these ideas can be deployed by the manufacturer to specific items, meeting the needs of consumers. That reflects part of the supporting tool role of 2nd generation web.

One of the key factors that many experts think will bring the web to the 3.0 stage is the widespread use of a 3D environment (3D) in the browser background. Currently, people are browsing the web in a 2D environment. With increasing bandwidth and computing power and other technologies that are constantly improving, setting up three-dimensional space for the web is not too far away. The scenario typical of this is the image of a consumer taking down from the display rack and trying on a shirt, looking in a virtual mirror to see if he has just bought it before deciding to buy.

Not only is the trade problem, the emotional aspect of humanity has also spread into the virtual world. In cyberspace, people flirt, love, get married . Even, politicians who want to express beautiful gestures in public can kiss virtual babies instead of real children. The Web will not only be a tool to immediately advertise purchases, but also a tool to perform every kind of activity in daily life.

This is happening with a game that simulates Second Life life, provided by a San Francisco (USA) company, which currently has 1.2 million participants. In this game, one can see some well-known apparel companies participating in virtual goods business. The fashion shows, beauty contest . took place no different from similar events in real life, even more attractive. Recently, a fashion house in Milan (Italy) is often in Second Life to follow new fashion ideas. Once caught a very impressive design, they contacted this model owner in the game and invited a real contract. The author turned out not to be a professional designer but a teacher. This person then quit teaching and became a real fashion expert. This is an example of the so-called "value export from the virtual world to the real world."

Currently around the world there are about 50 million bloggers (people with personal websites). Types of wiki have more than one million items of information. In addition, about 35 million game players and 70 million teenagers join social networks on MySpace. With such a platform, many believe that activities in the virtual world will dominate the future society.