Tracing treasures between two real and virtual worlds

ARG (alternate reality game) is considered a follower game

ARG (alternate reality game) is considered a "surrealism" game. Participants will conquer challenges in the game by assembling information and finding objects buried in the real world. This genre is creating a fever in many countries.

ARG game is a complete story, but is split into several parts, each part is distributed through certain communication channels such as website, e-mail, fixed phone, SMS, newspaper or any other way. Whichever is as long as you get to the participant.

For example, an ARG may require players to decipher the relationship of two characters in the game. The provider will give each blog a character that contains articles describing their activity, personality and interests. Gamers will connect information, logical reasoning to determine exactly how the two characters know each other.

Picture 1 of Tracing treasures between two real and virtual worlds

Gamers around the world take 2 years to find Receda Cube.

Players can also access the online forum to discuss a puzzle they have just received via SMS. After gathering enough clues, mainly through the Internet, gamers will decipher the secret, usually an object placed somewhere in the real world, and win.

ARG is favored by gamers because it clears the real - virtual and highly interactive boundaries. The first ARG game was The Beast, developed for the AI ​​movie promotion campaign. Players do not lose registration fees but will "spend" buying "support" weapons, such as buying cards containing codes for Perplex City.

Perplex City opened in April 2005 but it took nearly two years after the Receda Cube hunt hunt in the game, with more than 50,000 players in 92 countries, ending.

Andy Darley, British, discovered Receda Cube in the Wakerley Great forest near Stamford, Northamptonshire on February 4, 2007 and brought it to Perplex City headquarters in London. This "feat" helped him to win the prize money up to $ 195,000.

" I carefully read the story and tinkered with each puzzle, but only a few days ago I felt I had a chance to win ," Darley said. " When I pulled Cube out of the wet and sloppy clay, all I could think about was how amazing this was ."

Gamers around the world have used real events and clues provided via the Internet, TV and newspapers to decipher the mystery of Receda Cube's treasure. Perplex City also released a card containing puzzles and a card advertised for more than $ 400 on auction websites.

Update 13 December 2018
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